Launch Sequence with Space Tomato artwork

Video Games · Space Tomato

Launch Sequence with Space Tomato

by Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.

Latest episodes

Showing 20 · updated from the feed

“…So Frustrating it Made Me Find Jesus” - Why Avenger__One Left Star Citizen

Star Citizen has a lot of problems, many of them old. And many players have spent years advocating for change, but sometimes we let that effort take over our time, our fo

Aug 31
1 h 29 min

Squadron 42 Has Been Delayed AGAIN, But We Already Knew That

Squadron 42 has been delayed, and along with it, a long explanation of several key points in Star Citizen’s recent development from the CEO and Founder, Chris Roberts. Th

Aug 28
1 h 20 min

Talking Star Citizen & Lumberyard a New World/Planetside 2 Developer

Star Citizen offers a lot of unique looks at the development process of games, and today I’m joined by a developer with firsthand experience with the game engine that eve

Aug 24
1 h 46 min

Talking Star Citizen with Morphologis

Instancing is releasing in alpha 4.10, Star Citizen Live is having some oopsies, Star Citizen in general is going through the usual summer slump with a little extra Squad

Aug 17
1 h 44 min

Star Citizen is a Mess At The Moment - How Did We Get Here, & What’s Next? (Ft. 10Pound42)

Warning: Contains ComplainingA lot is going on in Star Citizen, with the company trying to get things fixed and simultaneously release new features, they are struggling t

Aug 10
1 h 25 min

4.10 Is Bringing Instancing to Star Citizen — Is CIG Admitting The Dream Won’t Work? (Ft. Grolo)

Star Citizen’s 4.10 implementation of instancing is supposed to be the next step in server meshing, dubbed “Quasi-Dynamic” Meshing. But from early signs, the results are

Aug 3
1 h 22 min

Can Benoit's Plan Salvage Star Citizen in 2026? (Ft. TheAstroHistorian)

Star Citizen has taken a month-long pause to stabilize and get its bearings. With 4.10 in testing, instancing around the corner, and a plan to make the game more stable o

Jul 27
2 h 05 min

Is Cargo Hauling Actually the Best Way to Make Money in Star Citizen?(ft.SCHaulers)

The RSI Hermes has killed the RSI Taurus; cargo hauling can make you millions in an hour, and piracy is kinda dead with the state of commodity trading in the game. This a

Jul 21
1 h 36 min

What is Star Citizen’s Best Content & Why Aren’t We Getting More of It? (ft. DTOXTV )

Stormbreaker, Hathor, TSG, Rock Cracker, Star Citizen is adding plenty of content nowadays, but is it better than the sandbox we could be playing? In today’s episode, I’m

Jul 13
1 h 25 min

Star Citizen is Making a Drastic Mid-Year Shift | It Could Backfire (ft. Tenpoundfortytwo)

After a very rough 4.8 update cycle, Star Citizen is being brought back to the pit for a short stop in alpha 4.9 for just one month. The goal is to begin a long rehab pro

Jul 6
2 h 01 min

Star Citizen Newcomers | Is The Honeymoon Period Over? (Ft. Acuze)

A lot can happen in Star Citizen in 5 weeks, and a lot can happen in 6 months. Today I’m joined by Acuze, a new YouTuber to Star Citizen, for a 5-month follow-up after he

Jun 29
1 h 35 min

Bounty Hunting in Star Citizen (FT.Lofty)

One of the most unique gameplay styles in Star Citizen is PvP bounty hunting. But there’s more nuance to it than you might think, and a lot that can be done to improve ho

Jun 22
1 h 39 min

The Gatac Railen is Here & The Rise of Aliens in Star Citizen (FT.TheAstroHistorian)

Star Citizen's performance is rough right now, but the development continues with the release of the Gatac Railen. Alien week brings 2 new ships this year, and with alien

Jun 15
2 h 19 min

The Drake Ironclad Release & DefenseCon | $45 Million at What Cost? (FT.TheInforunners)

Star Citizen is well known for selling ships, but lately, things seem to be more hectic than usual. I’m joined by Execute to deep dive into the inner workings of ship sal

Jun 8
1 h 18 min

Is Squadron 42 About To See Another Delay & What's Up With Star CItizen? (FT.Farrister)

With DefenseCon behind us, records broken, and $1 Billion passed, there’s a lot to talk about that’s actually NOT gameplay related. Today I’m joined by Farrister to look

Jun 1
1 h 41 min

Star Citizen Just Passed $1B in Funding | What’s Going On? (FT.Grolo)

Star Citizen Alpha 4.8 was a rough launch, the Ironclad came out half-working, a new $5000 ship concept just sold out in minutes, and the game has passed $1b raised. Star

May 25
1 h 24 min

Star Citizen is Releasing Some Crazy Ships For Drake DefenseCon (FT.STARJUMP_GRIM)

From the Origin M80 to the Aegis Tiburon, the number of ships releasing this DefenseCon for Star Citizen is overwhelming. I’m joined by YouTuber and founder of one of the

May 21
1 h 41 min

With 6 Ships Releasing & The Odin Sale, Is Star Citizen About to Pass $1 Billion? (FT.Dusty Star)

At about $965 million raised, and 8 ship releases in the next month, Star Citizen might pass the $1B funding milestone right on the back of a Squadron 42 release date ann

May 11
1 h 39 min

Star Citizen's Biggest Month Ever is Here But It Might Not Be ALL Good (FT. Tenpoundfortytwo)

Star Citizen Alpha 4.8 releases in May, along with the Drake Ironclad, Drake Pitbull, Origin M80, Hammerhead variant, transport refactor, refueling gameplay, component cr

May 4
2 h 09 min

Star Citizen Alpha 4.8 | Progression is Getting Very Real Very Fast

Star Citizen Alpha 4.8 will provide players the opportunity to unlock blueprints permanently. Progression in Star Citizen is becoming clearer, and customization is pickin

Apr 27
1 h 33 min

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