The Tabletop Takeaway: A Board Game Design Podcast artwork

Games · Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel

The Tabletop Takeaway: A Board Game Design Podcast

by Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel

Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!

Latest episodes

Showing 20 · updated from the feed

20. Social Deduction

What can you do to make games less stressful for the evil team? How do you structure interesting puzzles when information is not trustworthy? Learn about social deduction

Mar 20 2024
30 min

19. A Fake Artist Goes to New York

What happens when the traitor is left in the dark? Can you have a social deduction game without conversation? Charlie, Trevor, and Ananda discuss A Fake Artist Goes to Ne

Mar 13 2024
17 min

18. Blood on the Clocktower

Why should you balance information and doubt in social deduction games? How do you encourage people to talk to each other? Is dying actually good for the good team? Join

Mar 6 2024
23 min

17. One Night Ultimate Werewolf

Do players need to know what team they are on? What is the purpose of minion roles? What are the benefits of super-short games? Trevor, Ananda, and Charlie talk about One

Feb 28 2024
18 min

16. Cooperative Games

How do you encourage interactions when it is the players versus the game? What makes an AI opponent compelling? Charlie, Trevor, and Ananda wrap up the cooperative game g

Feb 21 2024
15 min

15. Marvel Champions

How do you represent the duality between a superhero and their alter ego? Can you have different types of resources that can still be used interchangeably? What should yo

Feb 14 2024
20 min

14. Spirit Island

Why should you foreshadow random events? How do you encourage players to stay on-theme for their characters? Do games need strict turns and timing? Join Ananda, Charlie,

Feb 7 2024
28 min

13. The Crew: Mission Deep Sea

How much communication do players need in a coop game? What happens when somebody loses the game for everybody? What makes for a good twist on a familiar mechanic? Charli

Jan 31 2024
16 min

12. Tactical Combat

In this special episode, Ananda, Charlie, and Trevor discuss the tactical combat genre.

Jan 24 2024
27 min

11. Gloomhaven: Jaws of the Lion

How do you make progression fun when players are getting weaker over time? Does AI for tactical combat need to be complicated? Can you have too much content? Trevor, Anan

Jan 17 2024
27 min

10. Mage Wars

How granular does a representation of space actually need to be? Can you really give players access to their entire deck without overwhelming them? Where does simultaneou

Jan 10 2024
24 min

9. Chess

What are the advantages of only allowing players to move one piece per turn? Are one-hit kills broken? Should you design a variant? Charlie, Trevor, and Ananda discuss th

Jan 3 2024
21 min

8. Logical Induction

In this extra-fun episode, Trevor, Ananda, and Charlie discuss logical induction games and their design.

Dec 27 2023
21 min

7. Turing Machine

How do you avoid unintentional information leaks due to player choices? How can you avoid making people feel dumb in games about being clever? What should happen when a p

Dec 20 2023
19 min

6. Visitor in Blackwood Grove

Do induction games always need unambiguous secret rules, or can fuzzy rules work? Can asymmetric roles work with induction? Check out the Visitor in Blackwood Grove with

Dec 13 2023
18 min

5. Zendo

What is the difference between induction and deduction? How do you make logic-heavy games friendly and approachable? Ananda, Charlie, and Trevor get started on the logica

Dec 6 2023
12 min

4. Tile Placement

Bonus Episode! Trevor, Ananda, and Charlie talk about tile placement games in general. How will they use this mechanic in future games they're designing?

Nov 29 2023
14 min

3. Galaxy Trucker

Can a game be more fun to lose than to win? How do you make a game accessible to new players when there are so many different tiles to remember? Is real-time play compati

Nov 29 2023
20 min

2. Carcassonne

When are rivals willing to cooperate? Should players draw their next tile at the start or end of their turn? What is the purpose of the abbot? Ananda, Charlie, and Trevor

Nov 29 2023
18 min

1. Kingdomino

How do you make terrain types feel different from each other? Why do players need to know the distribution of tiles? Should you use multiplication for scoring? Join Trevo

Nov 29 2023
19 min

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