Design Doc artwork

Design · Hannah Shaffer and Evan Rowland

Design Doc

by Hannah Shaffer and Evan Rowland

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

Latest episodes

Showing 20 · updated from the feed

Imperfect Inspiration (Re-Air)

It would seem like creative inspiration should come from favorite films, classic works of art, and the world’s best novels. But sometimes, it can be hard to draw inspirat

Sep 23
56 min

The Tyranny of Dice

What do the sequences (3-4-5-6), (5-2-5-2), and (1-1-1-1) have in common? They’re all random dice rolls! Sometimes randomness seems random, but more often than you’d expe

Sep 9
56 min

How to Not Make a Sequel

Hannah and Evan tackle the question of reprinting versus redesigning an older game, Noirlandia. It’s a game that still sells well after all these years, but there are man

Aug 26
48 min

How to Beat a Beta

Hannah and Evan talk about the next steps involved in releasing a new draft of the Escape from Wonderland beta. The sprint to publish a public version of the rules involv

Aug 12
41 min

Announcement: Escape from Wonderland Public Beta

A quick announcement episode to let everyone know that the Escape from Wonderland beta rules are live. This is a draft of the game rules, publicly available for anyone to

Jul 29
4 min

Planning a Public Playtest (with Josh Yearsley)

Hannah sits down with rules editor and game designer Josh Yearsley (Root, Arcs) for a conversation about public playtesting. After more than a decade of editing rulebooks

Jul 15
1 h 15 min

Short Break Announcement

We're taking a short break to focus on finishing a game. See you back soon! Links Turtlebun Discord: ⁠https://discord.gg/ajP36nzPb2⁠⁠⁠⁠⁠⁠ Patreon:⁠⁠⁠⁠⁠ ⁠https://www.pa

Jun 17
8 min

Dying on the First Turn

Evan and Hannah talk about two separate playtests—Evan’s playtest of the near-complete Escape from Wonderland, and Hannah’s playtest of the just-begun Seekers of the Thri

Jun 3
51 min

Rapid Design: Snowhere Special

Hannah and Evan sit down for a rapid design session for Escape from Wonderland. In 30 minutes, they design an entirely new snow-themed park zone, complete with a gun-wiel

May 20
31 min

No Wrong Way to Eat a Pear

While Evan's away, Hannah reflects on the announcement that Hampshire College, an unconventional school founded in the 1970s, is closing its doors. It was flawed, idealis

May 6
27 min

How to Do Two Things at Once

We've always struggled to juggle multiple projects at a time. Right now, finishing the design on Escape from Wonderland is the top priority. But we don't want to set asid

Apr 23
47 min

Queuing for Canoeing

How many generations does it take to get into a canoe-making class? In this episode we go on a quest to redesign a queue system for a local craft school and quickly find

Apr 8
1 h 04 min

Trapped in the Liminal Zone

A discussion about how to design a liminal zone in a TTRPG leaves us trapped in an in-between place. Episode mentions: r/backrooms House of Leaves (2000 - Horror novel

Mar 18
54 min

Fatigue

In this episode, we talk fatigue. Is fatigue something to conquer, or is it a warning sign on the way to a physical and emotional crash? Evan is tired, but we’ve got stra

Mar 4
48 min

The Path to a Question

Game design questions can be longer and more complex than their answers. In this episode, we initially set out to do a live-design session tackling an issue from our late

Feb 18
55 min

Who Designs the Game?

Who designs the game? Is it the players, who make decisions in real time at the table? The GM, who’s at the ready to suggest ideas or dole out consequences? Or the design

Feb 4
56 min

A Year of Movies

Hannah watched 51 movies in 2025. Not all of them were helpful for game design, but there was inspiration to be found everywhere—in the form of left-behind robots, edgy e

Jan 21
48 min

Epiphanies

Sometimes a design problem can't be solved in any straightforward way. You need an epiphany! That can't be forced, but it can be encouraged. Hannah and Evan talk about th

Jan 7
50 min

Resolutions New and Old

As the year draws to a close we talk about New Year's resolutions. Hannah makes them every year, Evan does not. Hannah shares her elaborate system for setting goals of ma

Dec 24 2025
53 min

Convention Dids and Didn’ts

Conventions are an opportunity for us to get our games in front of a bigger audience, and PAX Unplugged is our biggest show. The stakes feel high, and we have to balance

Dec 10 2025
44 min

Chart positions

Where Design Doc ranks today in each Apple Podcasts chart (US, Oct 1, 2026).

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About Design Doc on Reason.fm

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