The Game Design Dojo Podcast artwork

Design · Brian McRae and Ike Herman: Indie Game Developers, Designers, Podcasters

The Game Design Dojo Podcast

by Brian McRae and Ike Herman: Indie Game Developers, Designers, Podcasters

All About Game Design, Production, and Publishing in Today’s Fast Paced Global Market

Chart trend

Position in the Design chart (US), last 90 days.

#70
all-time peak
2
days in the top 100 since Nov 2024

Latest episodes

Showing 20 · updated from the feed

GDD 026 : Limitless Production

Get more done in less time for lone wolf developers, hobbyists, large teams, and everything in between. Listen now to Game Design Dojo Episode #026

Jan 2 2016
1 h 05 min

GDD 025 : Virtual Reality Deep Dive

In this expansive episode Brian and Ike discuss the dream, tech, design, best practices, and market strategies of virtual reality for game developers. Listen now to Game

Jun 25 2015
1 h 08 min

GDD 024 : Design – Metroidvania #1

In this first Metroidvania discussion Brian and Ike define the popular gameplay style, discuss its history, cite game examples, and explore player motivations. Listen now

May 11 2015
1 h 06 min

GDD 023 : Production – Lean Startup Decoded

How to use the "Lean Startup" method for game development. A discussion and exploration of how and when to use it for your projects. Listen now to Game Design Dojo Episod

Apr 17 2015
1 h 03 min

GDD 022 : Design – Physics Gameplay

An exploration on using physics as the core mechanic as opposed to just a supporting simulation system. Listen now to Game Design Dojo Episode #022

Feb 12 2015
53 min

GDD 021 : Business – Monitizing Your Game

Brian and Ike dive deep into different ways to monitize your games, and how to tie your monitization strategy with your brand. Listen now to Game Design Dojo Episode #021

Dec 18 2014
57 min

GDD 020 : Puzzle Design

In this episode, Brian and Ike dive into puzzles and how to implement them in your game design. They compare games using puzzles as their main gameplay or as a feature th

Sep 20 2014
1 h 02 min

GDD 019 : How To Get Contract Work

Brian and Ike discuss the practicalities of how to get a company off the ground and rolling. If you're looking for work-for-hire, then this episode provides some useful w

Sep 5 2014
1 h 07 min

GDD 018 : Deep Thoughts About Death In Games

Brian and Ike talk about death in video games where the character dies or vehicle explodes at the end of the game loop. They discuss what death brings to a video game and

Aug 12 2014
1 h 02 min

GDD 017 : Audio and Soundtrack for Games – An Overview

We received an inquiry from a fan and it inspired us to discuss how to use music and sounds in video games. Brian and Ike tackle this topic with great detail using some o

Aug 8 2014
57 min

GDD 016 : When is a Game Done?

We received a Facebook question from our friend Bradley Erickson asking us "How do you finish and ship the dang thing after months(or years) of iteration and work?" after

Jul 9 2014
46 min

GDD 015 : What To Do With $10K?

There's a million ways you can spend $10,000 but what would be the best way to make sure you get the biggest bang for your buck? Brian and Ike discuss a few different sce

Jun 26 2014
1 h 00 min

GDD 014 : How To Turn an Idea Into A Game

The first step to designing a video game is transforming an idea into something that is playable in three key gameloops.  Brian and Ike explain these loops and give examp

May 24 2014
1 h 03 min

GDD 013 : PAX East And Kickstarter, Lessons Learned

Brian shares 15 tips from his experiences at PAX East 2104, the Indie Megabooth, and launching a Kickstarter campaign. Source is live and doing great on Kickstarter! So

Apr 28 2014
1 h 07 min

GDD 012 : Two Ways You Can Get Funding For Your Game

Detailed strategies on how you can get publisher funding for your game or go the crowdfunding route. Complete with real world war stories from the trenches. Exciting NEWS

Apr 12 2014
1 h 14 min

GDD 011 : Beginner’s Guide To Enemy AI

Crash course in how to set up AI for your game, complete with pro tips from our resident AI programming expert, Ike. GDC 2014 has come and gone, we give a little recap o

Apr 7 2014
58 min

GDD 010 : Screenshots – Get The Attention Your Game Deserves

On this episode of Game Design Dojo, Brian and Ike discuss ways to capture the best screenshots for your marketing channels, and may also help guide your game's productio

Mar 18 2014
48 min

GDD 009 : How To Add Replay Value To Your Game

Replay value is one of the most import aspects of creating a compelling video game experience that keeps players coming back again and again.  Brian and Ike explore three

Mar 10 2014
1 h 03 min

GDD 008 : How To Make 2014 A Great Year For Game Developers

Happy 2014! It's a new year and times are changing fast in our video game industry. It's important to evaluate your skills and abilities in order to make smart, achievabl

Jan 8 2014
1 h 03 min

GDD 007 : Camera and Cinematography For Games

In this episode Brian and Ike discuss camera and cinematography with a focus on the various angles, styles, and uses in game design. How to choose a camera, iterate on it

Dec 18 2013
56 min

Chart positions

Where The Game Design Dojo Podcast ranks today in each Apple Podcasts chart (US, Sep 10, 2026).

#136 NEW Design US

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About The Game Design Dojo Podcast on Reason.fm

Here you find the Apple Podcasts chart positions of The Game Design Dojo Podcast, its latest episodes to listen to directly, and reviews from listeners. Rankings are updated daily for the United States.

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