Copyright © 2020 Precinct Omega Limited. All rights reserved.
Robey Jenkins presents
Weekly Wargaming Miniatures News & Discussion
September 13, 2021
Precinct Omega Podcast - News #47 - In and Out
In this business, companies enter the market and companies leave it with a depressing regularity. But what motivates them to start and what leads to their departures? With the news that is back, is gone and is, astonishingly, still here, I dig into this question in a little more detail and ask what it means for Precinct Omega.
September 6, 2021
Precinct Omega Podcast - Design #20 - An Interview with Ivan Sorensen
So, earlier this week I accidentally deleted, just... hundreds of files. OK, so technically I had intended to delete the vast majority of them, but a mis-click ended up with me basically deleting my entire archive of podcasts and videos. For most purposes, no biggie. They're all uploaded to the Interwebz if I need them and, to be honest, I mostly don't. However, I kept them around because it makes it easier to copy and paste elements from earlier shows into later ones, like intros and suchlike. Yeah, well... those were some of the things I managed to delete. But part of the challenge of running a business is taking setbacks and turning them to one's advantage. So I spent a large chunk of a day this week creating brand new intros for podcasts and videos, so you get a brand new intro and outro from Bernard, with awesome brand new music and - to top it off - an whole hour-long interview with Five Parsecs from Home author, Ivan Sorensen. (And, for the record, it's EE-van, technically; but since he moved to the US he answers to EYE-van as well.)
August 30, 2021
Precinct Omega Podcast - News #46 - The Exaggerated Demise of Guild Ball and Other Stories
In this episode, I revisit the apparent demise of Guild Ball. No, really, it's dead. But only... kind of dead? Stuff happened. I talk about it. Also, Secret Weapon Miniatures is dead. Probably. Again, kind of. I talk about that. And Asmodee. Definitely not dead, but responsible for other things maybe kind of dying. But not really. Let's talk about that!
August 23, 2021
Precinct Omega Podcast - Design #19 - Command & Control
This week, I turn to the sticky topic of command and control. I explain why I've resisted tackling the topic until now, take apart the relationship between IRL C3I and miniatures wargaming, and dissect the different ways games can and do handle the various challenges of abstracting the relationship of leaders and subordinates into stats and mechanics. I also touch upon the much-commented-upon "Fog of War" and explain why I think most people's understanding of the term is flawed and why it is so rarely handled correctly in miniatures wargaming.
August 16, 2021
Precinct Omega Podcast - News #45 - You should boycott GW, but not for the reasons you think
I can only apologize for how long it took me to get behind this story. I was on holiday when it first broke and I thought it was a non-issue, so I ignored it and recorded a different episode, then I went away on another short holiday and the story continued to snowball. I got home and recorded this episode immediately, but I already had episodes lined up to cover my period away. So, finally, here's my detailed look at the astonishing news about Corvus Belli moving to partial manufacturing in plastic. Wait? What? There's something else going on? A boycott? Seriously? Again? Well, OK, I suppose I can talk about that, too.
August 9, 2021
Precinct Omega Podcast - Design #18 - Gaming over the next 12 months
9th August was the arbitrary date I set for getting back to social wargaming and, with no sign on the horizon yet of anything radically apocalyptic to change that plan, it is time to make plans about what I'm going to play. Other than Horizon Wars games, obviously. So, with that in mind, how can I choose from the plethora of excellent games out there which ones I'm going to focus on for the next 12 months? I think there's room for a maximum of three, but which three? Well, after a lot of thinking, I whittled it down to a long list of: (the new one) In this episode I rate each of these based on how much fun I think it will be, how innovative I think it is, how much money I would have to spend to play it, how good the local scene is and how easy it will be to find tournaments to play in around the UK. And, based on that, I make some qualified assessments of what I'm going to try out.
August 2, 2021
Precinct Omega Podcast - News #44 - Tax, Kill Team & Overdrive
In this episode, we re-visit the subject of tax and VAT in the light of new EU rules and this strange beast, IOSS. DISCLAIMER: I am not a tax specialist. But because that's very dull, I also took some time to look at the news emerging about 's complete re-write of the Kill Team rules, due for release soon, and 's new sci-fi arena combat board game, Overdrive. A full transcript of this episode is available to subscribers on the .
July 26, 2021
Precinct Omega Podcast - Design #17 - Emergent Properties
Inspired by my conversation with Gav, I thought I'd do an episode on "emergent properties" - where this idea comes from and what forms they take in miniatures wargames. My first effort turned out to have corrupted after 12 minutes, with no sound recorded, so I had to re-do it and the second effort honestly wasn't quite as good as the first one, but I think I covered most of the same material.
July 19, 2021
Precinct Omega Podcast - News #43 - "Starter" Sets
Please note that I am now posting the scripts of scripted episodes like this one as exclusive bonus content on the Patreon. So if you'd rather read this episode than listen to my voice, you can get access to scripts at Please consider supporting the Patreon as it makes a huge different to my ability to make it through the month! In this episode, I look at new releases from: and, reluctantly, And discuss how these use (or don't use) the idea of "starter sets" to draw new players or re-engage old players with their game or games.
July 12, 2021
Precinct Omega Podcast - Design #16 - Gav Thorpe
Gav is the third patron I've been delighted to welcome on to the podcast. We spend some time on his GW career, with an emphasis on the internal workings of the business from his perspective. Obviously, we also talk about Inquisitor, because I couldn't not do that. And we - eventually - get to the subject of narrative and how mechanics can create the experience of narrative events in a miniatures wargame. There is a YouTube edition of this podcast but, for technical reasons, my conversation with Gav is entirely audio, so the video section is really only my last 20 minutes, wrapping up my learning from the interview.
July 5, 2021
Precinct Omega Podcast - News #42 - The Digital Future
This week's news looks at: 's new Overdrive release and It covers over a lot of different subjects, with no intentional core thread. But I realized afterwards that, what I was really talking about, was how the industry is changing itself in response to a new relationship with the digital future.
June 28, 2021
Precinct Omega Podcast - Design #15 - Movement
...manoeuvre... mobility... whatever you want to call it. What are the options available to designers and why would you choose one over another? And I also talk about aspects of manoeuvre that are often under-emphasized or ignored by designers.
June 21, 2021
Precinct Omega Podcast - News #41 - Storms & Teacups
Even the miniatures wargaming Twittersphere isn't immune to attention-seeking trolling (big surprise) I take my life in my hands and give some controversial subjects the questionable benefit of my analysis and contemplate what it means for Precinct Omega. There will be a YouTube edition of this podcast if you like that sort of thing.
June 14, 2021
Precinct Omega Podcast - Design #14 - Jake Thornton Interview
I got to chat to Jake Thornton, renowned tabletop game designer whose credits include Lost Patrol, Dreadball, Dwarf King's Hold and many others. We discuss his career journey, experience of working inside Games Workshop and the transition to freelancer. This episode is also available as a video on YouTube if you are compelled to see our faces.
June 8, 2021
Precinct Omega Podcast - News #40 - Meet Mastercrafted Miniatures
Not sure what happened to my scheduled release, because I definitely did it. Anyway, apologies that this episode is a day late. News topics this week include: Manufaktura (no link for you!) But the big feature for this week's episode is an hour-long conversation with Ben Calvert-Lee, digital sculptor extraordinaire and also long-time collaborator with GCT Studios. Ben shares his journey into the industry, his thoughts about the dynamic between traditional and digital sculpting media and insights into the evolution and operations of GCT Studios. Ben also has his own podcast that we forgot to mention. You can listen to him on . I hope you enjoy!
May 31, 2021
Precinct Omega Podcast - Design #13 - Armour
I take apart the question of armour - both personal and vehicle armour, and with a look at both historical and futuristic warfare - and how game designers frequently miss opportunities to embed the realities of armour into their game designs. This week, I have attempted to record a video version of the podcast, which will be posted on YouTube. This is just the audio and you will lose very little from just listening to the audio, but I do refer sporadically to to the fact that I'm now speaking to a camera. Just FYI.
May 24, 2021
Precinct Omega Podcast - News #39 - Crowdfunding
When a microenterprise wants to create something new, how do they do it? In the modern age, crowdfunding has become a core part of the business plan of any small creative business, and in the tabletop industry, Kickstarter is the colossus. I use this episode to try to take apart the alternative options, look at what kinds of businesses are going to want to use what kind of approach and, ultimately, try to decide whether Kickstarter is right for Precinct Omega.
May 17, 2021
Precinct Omega Podcast - Design #12 - Close Quarter Battle
Another unscripted ramble through my brain, as I talk about my personal experience of CQB (spoiler: none) and how my understanding of it is informed by my studies and training. I have a bit of a go at mostly Warhammer 40,000 but also Infinity the Game for how they handle CQB, and obviously talk about how my games do it better (YMMV). But seriously, I articulate four take-aways for anyone wanting to write CQB into a miniatures wargame which I think are important and which I think most miniatures wargames overlook.
May 10, 2021
Precinct Omega Podcast - News #38 - One Year of Podcasting!
A short episode, this week, because I'm taking it a bit easy. Back to normal service next week. But as (a) I'm taking it easy, and (b) it's 12 months since I started this series of weekly podcasting, I thought it would be a good opportunity to review the stats of the last 12 months and talk about my hopes and plans for the next year. There's still news, though, with new releases from:
May 3, 2021
Precinct Omega Podcast - Design #11 - Aotrs Shipyard
I met up with Alex Handley of to discuss his work designing an enormous range of spaceship miniatures as 3D sculpts, and his experience of getting them to retail through third-party printing services.